Thursday, 29 January 2009
Anyway, gaming for me is part of a bigger picture. For example when I'm at home I usually just draw most of the time, however if I'm in the mood i will play on my PlayStation. I think that this is probably something to do with the lack of games that I own, and some of them I have either finished or were so crap that I put them in once and then put them away again.
However if i find a game i really enjoy or really get into that's all ill do until i finish it.
However Ive made a few mistakes, when i first put gun in, i lost and got angry and put it away, haha, if id known u could ride a horse i would have carried on...
I don't really know what gaming cultures I'm a part of. Il just name what I do and don't like and il go from there.
I like games like devil may cry but i wouldn't for example go out dressed as the characters to conventions. I also enjoy most Rockstar games. so realistically i don't belong to any particular gaming culture i borrow parts of different cultures to make up my own personal gaming interests. I do however have one specification to all games i play there must be some sort of violence, any kind or amount as long as it has it in there.
Tuesday, 27 January 2009
However this article from http://www.gamasutra.com/view/feature/3612/analyze_this_is_the_video_game_.php which basically claims that although the gaming industry has many followers, and people who are willing to spend their money on new releases, that this industry is not untouchable, and even though people are still spending their money they are just spending less of it.
This next website http://www.gamesindustry.biz/articles/games-already-impacted-by-recession-npd says where the industry might have been if it weren't for the recession, it says that the industry is still growing but would have alot bigger if it weren't for the recent economy problems.
Another problem facing the industry might be, where to go next? how much further can the quality and the upgrades with the new consoles be taken. At the minute the graphics quality of the newest games are already extremely high, so how much better can they make them. Also wit consoles like the Wii which makes the user more involved and active in the playing of the games, where will they go next? and how can they make the player become even more involved and in control of how they play the game.
A problem for people trying to get into the industry, is that it will become increasingly difficult to get in, as the employers will not be taking on substantial people and will be looking for the best which forces everyone to become better, this i don't think is so much of a problem because if everyone is getting better games quality will also increase.
Thursday, 22 January 2009
Saturday, 17 January 2009
Thursday, 8 January 2009
However in the gaming industry, like most artistic industries, Creativity is a must, If you don't have it then, like before your designs would be boring and I suppose it would completely rip of other games and their characters.
I also think that this is probably where blatant plagiarism comes from, the inability to think of your own ideas, which would lead to copying of other peoples work.
This quote was taken from:http://www.wisdomquotes.com/cat_creativity.html
The key question isn't "What fosters creativity?" But it is why in God's name isn't everyone creative? Where was the human potential lost? How was it crippled? I think therefore a good question might be not why do people create? But why do people not create or innovate? We have got to abandon that sense of amazement in the face of creativity, as if it were a miracle if anybody created anything.
This one, looks to be a better definition of the term "creativity"
The creative is the place where no one else has ever been. You have to leave the city of your comfort and go into the wilderness of your intuition. What you'll discover will be wonderful. What you'll discover is yourself.
Which is true because to be creative you must look around at things u might never have noticed or taken inspiration from before. Because if u just used things you were knew about before, in every single drawing and piece of work you did that would not be creative, it would become repetitive and boring.
Before reading that quote i thought that creativity was just, anything that you've drawn or made.
This quot taken from the same website is strange but I kind of understand it:
If you want to make an apple pie from scratch, you must first create the universe.
I suppose its saying that to create something you must think about every little bit first, and take inspiration from stuff around before you can come to any kind of an end product.
"The quality or ability to create or invent something; originality.2
I think that the key word of this extract is originality, Because like i said before if what you've made isn't original, or just takes inspiration from other people work or the world around you, its not really creative, its copying.
The world of games however, can show their creativity clearly, Through the costumes or clothes their characters wear, the monsters or "villains" that they fight. Or the surroundings that the characters fight in. A number of the games that I have played on have had the most interesting and original surroundings, like Soul Reaver, which also has the most creative and memorable characters in it. Another game with an original backdrop is the price of Persia game i mentioned last week, The different areas of the different castles and palaces were very intricately thought through.
Another way that a game can show creativity is through its entire concept. Soul Reaver and Shadowman for the PS1 had a very original story lines.
So probably in all, along with film, The games industry probably has the most chances and ways of showing its creativity, as it has alot more mediums to go with and use to its advantage
Technical Constarints probrably used to hinder the creativity of the game, more than now. I doubt that the artists who designed the first Lara Croft, drew her out as Triangles and boxes. By todays standards the artists can design pretty much what appears in the actual finished game, so there are less technical restraints now rather than back then.
Out of all the people listed-the art director, The artists, Programmers, and the Writers, I think that all of them play a part in the creativity of a game but contribute in different ways and their contributions usually come in different orders so the people who get the game/characters last may have more restraints on their creativity than the writers who would have first come up with the ideas
I think that this is another part of creativity, whether or not what you "create" is memorable, or will it just be forgotten after a first glance.
This is the way that I would want my work to be awknowledged in, I would like it to memorable, in a good way, because I try to make all of my work original, but as soon as it starts to blend in with the rest of my work then I know I'm going to have to start rethinking my work.
Tuesday, 6 January 2009
I'm actually going to start by going back to characters as i re started prince of Persia, two thrones i think its called. I think that this is a perfect example of the game building up a characters personality, using not only cut scene, but in the actually game, with the constant voice overs of the price talking to himself, and that weird demon thing. Unfortunately although the game does this well and shows exactly who he is and what his personality is, I find him irritating and whiny. And i think that this proves my point that if the player doesn't like the character then they don't care if they die.
However going back to the actual task, I do think that the "gameplay" (which i associate with the actual playing of the game) for Price of Persia is awesome, I also think that because its so varied and theres so many moves that the price can do it makes the game interesting. I however haven't finished it for one simple reason- the massive statue bit, i got it all the way down the other side of the room and he fell off.
This extract taken fro wikipedia explains, basic terms what some people view the word gamplay to mean:
"Some gaming reviews give a specific score for gameplay, along with graphics, sound, and replay value. Many consider "gameplay" to be the most important indicator of the quality of a game."
This is taken from www.game.co.uk/lowdown.aspx
"Gameplay: A general term that's difficult to define, but on the whole relates to the way a game responds to a player's control, and how enjoyable the overall experience proves as a result."
Which generally would mean, for me, the controls, and the moves etc as this is what the user interacts with most while using the game, and proves what i believe that gameplay generally referes to the controls and the things the player will interact with.
This is why i games like devil may cry (1+3, not 2, 2 was crap) and prince of Persia appeal to me because theres lots of moves which are not easy but not too hard to master. I don't think that this is the entire meaning of gameplay but its probably the most interesting as this is probably the factor that will keep the player playing the game for longer.
Alone with the story if the gameplay isn't interesting enough the player probrably wont be using the game for long.
Monday, 5 January 2009
Characters in games i think are equally as important and the story, for example, i personally don't think that some of the tomb raider games have very good or memorable story lines ( except legend which i gave my sister for Christmas, that story was easy to follow and because the game play was interesting i kind of enjoyed it). However because everyone remembers the character of Lara croft, the way she looks and the way she talks and acts the games are memorable.
Natalie and me were talking the other day about stories and characters in games and we agreed that after a while the grand theft auto games just got boring, if all your doing is running around pointlessly shooting people. After a while you will eventually stray onto the missions, and the storyline (which admittedly isn't very good)
This extract from http://www.gamasutra.com/features/20000720/gard_01.htm explains how the development of characters has evolved with the development of graphics, game play etc:
"As games evolve into an increasingly complex and sophisticated medium, game characters are also experiencing a considerable metamorphosis. Just a few years ago, a game character had to be simple enough so that it could be represented clearly under very severe artistic limitations. Essentially, game characters were just icons, amorphous blobs, or tiny men rendered from a handful of pixels. But steady technological progress has slowly opened up possibilities for more believable and realistic characters. The question now is, how does a game developer leverage all of these additional technical resources to create more compelling characters? "
I agree with this in some ways as over time more advances cut scenes with better graphics have made it possible for a character to be shown off better and for its personality and actions to be made more defined. When characters like Lara croft are compared with characters from the Mega drive the difference is enormous. like the extract above said, earlier games were basically just moving pixels around a screen avoiding and attacking different things but now u actually care about what happens to the character., and i think that that is where the success or downfall of a character is, whether the player feels anything for the character, if the character isn't like able the user wont care whether they live or die.
oh and while I'm here I'm going to try to put a picture in:
haha i win!!
this is my favourite bit of work Ive done so far.
Part painting part photoshop :)