Saturday, 19 March 2011

FMP

I am well into the fmp now and am near the end of completing the character as well as most of my assets. here are some of the designs for my character:


Id upload a render but I'm at my local library, as for my level that is going quite well I am however having a sizing issue (my level looks overly spacious which i think is a problem with the bsp attempting to fix this issue has meant that i have had to re size most of the bsp which is a massive irritation but on the other hand it looks alot better now especially the living room of the level. Surprisingly I have based some of the living room area on my own living room the (shape/ size)I found doing this made not only the living room look more believable but it also made it look much more attractive.
I am now working on the bottom of the stairs/entry of the house which is largely unfinished due to it being less important than the attic and the living room, that however wont stop it looking worse than the rest of the house.

wot i descovered?

well recently I've been thinking to myself  'i used to do alot more work at college' and i wanted to do this project right because its my last one so i sat and thought why. and i discovered that im still doing the same amount of work but its easy to misplace work when you dont know where it is as i used to print out all of my research drawings and renders and keep them all in a sketch book so i could look through and annotate which enables me to keep track of thing so that is why for this project i will do the same mainly for the research and sketches and ideas.

the programming thing

Well for the past few weeks i have been attending the programming group, club, social thing, and iv got to say it has been interesting. When i first went along I had my doubts and i still do with there still being no animators present (with them deciding whether they want to come or not) we don't actually look at this point if we will finish at all.
However i am pleased to say that I (probably because I'm the only third year there) have managed to get to model one of the main characters. Here he is:
(Ive got to say at this point I'm really happy with him and that rarely happens)

Iv also had the chance to make some other really attractive assets which i normally would not make. So personally even though it may still fail and we might not finish I have had the opportunity to make some good looking assets and I can also say I have worked as a group made up of more than just game artists which has enabled me to see how we all factor into to the process which is I suppose is worth it.

Friday, 28 January 2011

The programming society thing

Well not only did i attend, Im also a rep for the game art students, yay.
So where do I begin, well i think il start with their overly large and powerful computors, wtf how much memory does a bit of code take up?
I mean while were up here trying to figure out which computors a) actually run unreal and b) will it actually build your work, while theyre over there complaining that the log in time for there monster machines is five minutes (boo hoo).
Also why is it necessary for them to have space invader carpets and pac man walls surely that could buy something more productive.
And do they really need that 3d projector????

They also didnt seem to understand what we do (play games and draw was their understanding) so we spent a while explaining a number of times explaining that we do more than that.

Apart from these obvious flaws the night wasnt that bad, and im sure if we keep going every thursday we'l learn something about working with programmers and how things work.

Tuesday, 18 January 2011

FMP

So i have chosen to create a house from the books. It is at an important part of the book and although it doesnt feature too heavily, the description is enough for me to create it.
I will not however be creating all of the house only the parts mentioned in the third book in this particulaer scene these areas include:
The attic
The stairs from the attic
The landing
The stairs to downstairs
And the living room

I will also be creating a character I think at this point it will probrably be the main female character Elena as it is her the book follows at this point.

Thursday, 23 December 2010

christmas holidays

On to christmas. Over christmas i will complete the following tasks:
Finish my undamaged vehicle project-sketches, interior, renders
Finish my damaged vehicle project-sketches, interior, renders (for blitz open day standard)
finish outso project, character
send blitz renders of damaged car.
finish sketches for rooftop projects

Put everything onto a disk
Well first of all id like to thank chris and mike for opening the rooms two days after i should have gone home for christmas for me as these two days made a whole lot of difference in my rooftops project.
I have spent the past two weeks fretting over this project as yet again i was having unreal problems (the lighting wasnt building) and until monday this week i had woried that it would never be finished, ansd after weeks of helping me mark just happened to utter the phrase "have you moved computors" at which point i discovered that it was not my fault but the computor i had been on.
This has taught me a valuable lesson dont trust the computors at uni, and before you start deleting things move.